fixed Continue sometimes not correctly loading the next mission fixed being able to rclick+drag on wall explosives, rendering them unusable fixed incorrectly displaying number of missions finished in a chapter fixed not switching to previously equipped weapon after using the dynamic hammer fixed a bug where the Jump action would be done before actions such as placing explosives (on the same target) fixed order of operators on a door not being saved correctly at restart in some cases fixed the actions menu being cut-off at screen edges fixed not being able to pre-plan through glass walls multiple improvements/fixes to existent missions (replays will be voided for those maps) optimized game for better performance on large maps replays cinematic mode now removes all UI new option: lock mouse to screen in fullscreen borderless mode added 'delete' button for your creations and workshop maps improved effectiveness of stinger grenades over civilians can now pre-plan grenade trajectories through doors new backpack equipment: 3x Smoke Grenades new backpack equipment: 3x Frag Grenades new equipment: Thermal Torch - for extra crispy breaching new Support class option: Suppressive Fire These should open up new venues of approach even in old maps, feel free to explore, improvise and report.Īlso included lots of fixes, improvements and 2 NEW MAPS This implementation is a bit experimental, so waiting to hear what you think of it.Īll classes can equip the decidedly not cool Thermal Torches and quickly cut through padlocks, metal fences, chainlink and possibly stuff that's really a fire hazard. And all gunfire and explosions contribute to suppression, so a gunfight will dynamically change when the volume of fire pins down enemies and operators alike. Or maybe not, have you tried his new "Suppress Area" Ability?Īll Support Guys can be ordered to provide suppressive fire and fix enemies in their cover. Yes, you can have your support guy join the assault with his new M1014. Since these are not standard Rangers weaponry, there's no associated class use restriction. The Shotgun mafia boys can rest their keyboards - our intrepid Rangers dug deeply into their Armory and found some leftover shotguns - the semi-auto M1014s, but also some Breaching shorties to be carried in addition to your primary weapon. editor: added alternative spawn-points for groups editor: added group properties in UI (origin/rotation/scaling), were only shortcuts before editor: auto-update light BOX limits when it moves fixed bug where slap charges placed on a window would disappear fixed shader error when playing on Linux over Proton private Security types now have proper clothing waypoint menu can now be switched between targeted actions and path options But there's also lots of stuff taking shape in the code so next update will bring some often requested improvements to the gameĪlso announcing our first Level Design Contest, starting now! The Workshop-published Map with the most player upvotes in 1 months time wins its designer keys for all KHG games on the platforms of his choosing, as well as a special trooper portrait to go in the Door Kickers 2 unit roster.Ĭontest closes on 20th of June 2021, at 13:00 GMT. This update was mainly focused on adding the needed functionality to support map making and map sharing. Their work deserved to be showcased, so we have listened and decided to open the Workshop now and deal with it. Yet, our intrepid fans smuggled tens of very high-quality homemade maps behind the not-so-closed doors of DK Discord. We got the party started with a very special map, so what are you waiting for? To celebrate the workshop release, Door Kickers 2 is 10% OFF starting tomorrow! There's also 3 new official maps in the game, and they ain't easy, folks.Įarly Access development means lots of regular changes to data structure - including mission format, so from day 1 we said the Workshop will come later in development. Make sure to upvote the maps you like, as the most upvoted in 1 months time wins stuff from us! Head over there to download, play, give feedback and support your friendly neighborhood level designers.
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